There hasn’t been a lot going on the blog as of late, but that isn’t to say I haven’t been working on things. Over in a Google+ group I’ve been tossing around ideas related to bringing my Cyberpunk Static/Signal Setting to life.
My initial work was on an Apocalypse World hack, but I’ve more recently decided I’d rather make it a Fate powered game. If you’re curious, you can see some of my thoughts here:
- Character Creation Take #1, using Roles as a semi-mechanical concept
- Character Creation Take #2, using Aspects to define Role.
- Small focused skill list for cyberpunk in Fate
- Hacking in Static/Signal
- Gear and Wealth beyond the standards of Fate Core
- Starting Gear ideas
- Including Branding in Gear Aspects as a way of defining particular concepts
- Cyberware and the loss of humanity
- Reaction Enhancement rules
- Cybernetics as part of the healing process for physical consequences
- Player Generated Mission Plans
- Response Ladder for helping the GM deal with security escalation
- Thoughts on a system for dealing with the Trace Evidence character leave behind on missions
My overall plan is to make a focused game based around Ghost Agents going on Missions, with advanced rules for framing mission. This will include more robust rules for handling money and gear, including purchasing of very expensive and mechanically potent objects like implanted combat grade cyberware. I’m also seeking to make it flexible in terms of players and character composition from session to session, as I think that is a strength of the cyberpunk mission model.
The end goal I’m hoping for is an actual game book for sale on DriveThruRPG via Pay What You Want PDF and inexpensive Print On Demand. I’m hoping I’ve learned enough from working on SINS (and it’s end) to actually get a product made this time.
At the moment I’m working on having enough content put together to trying running a few early-test sessions with a group of friends.
The project may fail, but I plan to learn from that failure. I’m also taking seriously some advice from I think read from D. Vincent Baker about working on glow-to-no budget gaming projects. I’m aiming for simple, cheap, and DIY.